

At times you’ll enter an area with a lever, only to return to it hours later after finally managing to retrieve whatever missing artefact was needed to get it working.

Just as the grappling hook, appearing in a third Tomb Raider, is only now becoming a tool you expect to use and are always aware of, you’ll likely miss a few of these free-climb areas at first as they don’t have the trademark Tomb Raider ledge appearance we’ve become so accustomed to.ĭeveloper Crystal Dynamics has really gone to town with massive caves and underground worlds to explore. This adds a sense of realism to your exploration, at least visually, and again is something you need to be aware of.
#Tomb raider underworld axle series
It’s not quite as amazing as it sounds (you can’t climb up anything), but certain walls have a series of hand holds on them, allowing you to climb without leaping from one ledge to another. Lara seems a better mover all-round, and can now handily wall jump between two vertical surfaces – something you should bear in mind when a certain platform or pole seems tantalisingly out of reach.Īlso new is Lara’s ability to free-climb. It’s all part of the job, and for the most part comes effortlessly. Lara is as nimble as ever, jumping from perilous ledge to crumbling platform as if she’s still in her late teens, swinging from poles, balancing on beams and abseiling down walls without a second thought. It’s a truly epic journey (certainly one of the longer games to arrive in this busy release period), with the game offering the kind of adventuring Tomb Raider made its name from and some solid combat thrown in for good measure.Īnyone who has played either Legend or Anniversary will know roughly what to expect in terms of core gameplay. After discovering proof of the Norse underworld at the bottom of the Mediterranean sea, Lara starts an adventure that takes her all over the world and into her own family history. Underworld centres on Lara’s quest for Thor’s hammer, the Norse god’s hugely powerful weapon. With Underworld being the most ambitious title in the series to date, is it three for three for Lara’s saviours? After the critically mauled Tomb Raider: Angel of Darkness, developer Crystal Dynamics took the reigns and has returned Lara to her glory days. Needless to say, the rest is history, with Tomb Raider now standing as one of the most popular video game series ever created. She was once seen as a pin-up for PlayStation and helped convince thousands (if not millions) of gamers that they needed to ditch their 16-bit consoles in favour of a shinier, more powerful 32-bit monster. Lara Croft is one of a dying breed of video game icons from the mid 90s.
