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Divinity original sin 2 pickpocket mechanics
Divinity original sin 2 pickpocket mechanics






divinity original sin 2 pickpocket mechanics

Going over the limit aggros the victim of the thievery immediately. (add more if more are found).There is a weight and value limit dictated by your thievery skill how much can be stolen. These include: switching weapons, looting/dropping items, moving an object, lockpicking. Some actions that consume AP will not break sneaking.This does come at the cost of having them act last in the round once they join the fight, and having your one fight-starter get focused, but at least the rest of your roster will have "perfect positioning" and won't be attacked/debuffed/targeted that round. It can also be beneficial to start a fight with one of your characters while the rest of the party sneaks into position while the enemies all stand still.

divinity original sin 2 pickpocket mechanics

Sneaking can be used tactically to get optimal positioning before a fight begins.For example, lvl 0 sneaking + oil leads to 80% slow (50% + 30%), and lvl 3 sneaking + oil leads to 62% slow (50% + 12%). Movement speed penalties in the game seem to be additive, or at least for sneaking + slows and sneaking + overencumbered.The above happens because one of the following will occur: either the sneaking character gets revealed by an NPC turning toward one of your other characters as soon as the fight begins (this counts as them "joining late"), OR, the sneaking character stays sneaking while the rest of the party fights, and is placed at the back of the round's turn order as soon as they attack or reveal themselves (or otherwise willingly enter the fight).Because characters that join a fight "late" are put at the back of the turn order for that round, if a character is sneaking while another of your characters starts a fight, it is extremely likely that they will end up at the back of the turn order (for that round).Note that the Guerilla Talent, as of the Definitive Edition, now also reduces the cost of Sneak by 1 AP to 3 AP. Sneaking costs 4 AP in a fight, and 0 AP to cancel.Only affects the vision "cones" in which they will notice a sneaking player. The degrees to which sight cones are reduced to are only approximations.

divinity original sin 2 pickpocket mechanics

  • Sneaking is cancelled immediately if the player enters an NPC's active sight cone.
  • *sight cones will always show as the default ~90 degrees unless the character is currently sneaking.
  • Lvl 5 -0% movement while sneaking ( base 5.0 per AP ), and sight cones decreased.
  • Lvl 4 -6% movement while sneaking ( base 4.7 per AP ), and sight cones decreased.
  • Lvl 3 -12% movement while sneaking ( base 4.4 per AP ), and sight cones decreased (approx 50 degrees).
  • Lvl 2 -18% movement while sneaking ( base 4.1 per AP ), and sight cones decreased.
  • Lvl 1 -24% movement while sneaking ( base 3.8 per AP ), and sight cones decreased.
  • Lvl 0 -30% movement while sneaking ( base 3.5 per AP ), sight cones approx 90 degrees (default).
  • Default movement is 5.0m per AP, therefore lvl 0 sneaking is 3.5m per AP.
  • Sneaking levies a movement penalty of 30%.
  • If you have 1 or more levels in Thievery, Sneak mode will also allow you to Pickpocket NPCs.
  • Sneaking determines how well you can sneak without getting caught.Ī higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones. Sneaking is a civil ability in Divinity Orginal Sin 2. Increasing this ability shrinks NPC sight cones and improves your movement speed while sneaking. Sneaking determines how well you can sneak without getting caught.








    Divinity original sin 2 pickpocket mechanics